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Guides for your first job, everyday design, and production output.

Casework Pro and subscriptions

What stays free, what Pro includes, and how to manage billing.

Always free

Design unlimited items with every modeling tool. Complete cut lists, nesting diagrams, and item estimate figures stay available on screen.

Keep two jobs at a time and use them fully: customers, order quantities, the room planner, elevations, and the 3D views. The count is the jobs in your library now, so deleting one frees its place. If a subscription ends while you hold more than two, every job stays readable and exportable, and editing returns once you are back within the limit.

Import and export .casework and .caseworkjob files, and create and restore backups, without a subscription. After Pro ends, use Export Job File in a job's menu to keep your whole job.

What Pro includes

Pro includes production CSV, PDF, DXF, and cutting-diagram exports; estimate and job-plan PDFs; as many jobs as your shop runs; batch production output; and synchronization through your own iCloud account.

Billing and renewal

Choose an annual or monthly subscription. Both offer a 7-day free trial for eligible subscribers. The purchase screen shows your App Store price, billing period, and price after the trial. There is one trial per subscription group.

Apple charges your Apple Account. Your subscription renews automatically unless you cancel at least 24 hours before the period ends. Cancel a trial at least 24 hours before it ends to avoid being charged. Family Sharing is not included.

Restore or cancel

On a new device, use the same Apple Account for App Store purchases. If Pro is missing, open Settings > Casework Pro, or any purchase screen, and choose Restore Purchases. Restoring purchases does not restore your projects; import your files, restore a backup, or enable iCloud sync for those.

Open Settings > Casework Pro > Manage Subscription to change or cancel your plan with Apple. Canceling stops the next renewal; paid access continues until the current period ends. Your local work and portable files remain yours.

Working offline

Once subscribed, Casework checks the on-device App Store receipt and works offline. A failed refresh does not remove your last verified access. Connecting is needed to purchase or restore. Pro access continues during billing grace and billing retry.

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Create your first job

Start a customer job, set its details, and add reusable items.

Start from Jobs

Open the Jobs tab and choose New Job. Give the job a name and, if you use one, a job number. You can add customer, site, schedule, installer, and purchasing details inside the job.

  1. New Job starts a job. Give it a name and, if you use one, a number.
  2. Import Job opens a .caseworkjob file.
  3. A job card shows the job's status, client, installer and how many items are left to build.
  1. Customer & Site holds the client, contact and site address.
  2. Scheduling holds the installer and the installation and completion dates.
  3. The pages below it set units and cutting, cabinet standards, door and drawer fronts, materials, finish, hardware, and finally parameters.

Casework keeps two jobs without a subscription, with the room planner, elevations and order entry all working. Delete a job to free its place. Casework Pro removes the limit; the production files a job produces need Pro either way.

Casework reopens where you left off. It returns to the Items or Jobs tab you were on, and to the job you had open on its Job Properties, Design or Order Entry tab. Leaving a job with the back arrow forgets it, so the next launch opens the Jobs list. A job you open from the list returns to the tab you last used in it.

A job contains its own copies of every cabinet or assembly you add. Editing an item in a job does not change the reusable item in your Item Library.

In Job Properties, Door and drawer fronts follows Cabinet Standards and contains the front styles, materials, thicknesses, and small drawer-front cutoff. Scheduling holds the installer and dates. Parameters is the last page.

Add items

Add a starting item from the shipped catalogue or your Item Library, set its quantity, then open it to edit the construction. Use the Items tab when you want to create or maintain a reusable starting point for future jobs.

  1. Add Item brings in a starting item from the Item Library, or creates one inside the job.
  2. Set how many of each item to build.
  3. Properties chooses which of the job's settings this item follows.
  4. Edit opens the item so you can change how it is built.

The shipped frameless collection is shelved by family: Base and its corners, Upper with its corners and floating shelves, Tall, Vanity, and Panel & Filler. A vanity is the base collection's construction at bathroom height, so it follows the vanity height and depth in your standard sizes rather than a kitchen base's. Item descriptions say how a cabinet is built, not how big it is — open an item to read its size in your own units, because every one of them resizes when a job applies its standards.

In Items, tap a shipped item to inspect its construction in the read-only 3D viewer. Its actions menu also offers View details and Copy to My Items for an editable copy.

In Items, and when you add items to a job, the row under Search shows one library at a time: All, My Items, Essentials, Frameless Toe Kick, Frameless Legs or Range hoods. Each says how many items it holds for the current search and tags, so a search that finds nothing in the chosen library still shows where it did find something. Casework remembers the library you chose. An item's picture includes the oven, microwave or other appliance it is built around.

  1. One library at a time: All, My Items, Essentials, Frameless or Range hoods.
  2. Each chip's count is what that library holds for the current search and tags.
  3. A card draws the appliance an item holds, here the oven in a tall cabinet.

Save to Item Library, beside the save indicator in an open item's top bar, copies what is on screen into your Item Library under a name you choose. It is always a copy: the item you were editing stays where it was, and the two are separate from that moment. This is how a cabinet you built inside a customer's job becomes a reusable starting point.

Frameless — Adjustable Legs is the frameless floor cabinets on adjustable plastic legs instead of an integrated toe kick: every Base, Base Corner, Tall and Vanity item has a legged twin with the same name and size and an item code ending -LG. The sides stop at the 4½ in leg height, with no notch and no toe board, and each cabinet carries its levellers in the model. By default legs stand 50 mm in from each side and from the front and back, each set on its own: four at the corners, a centred pair at the front and back for each 36 in of width beyond the first, six under a 90° or 45° corner, and you can change these numbers at four levels (see Legs and plinth settings below). Change a cabinet's width and the centre legs are added or removed to match. Plinth boards are added in the room, not in the item.

Legs and plinth settings set where adjustable legs stand, the width at which a cabinet gets a centred pair, what one leg costs, and how a new plinth starts. Leg inset is set from the sides and from the front and back separately, and a note appears under the fields when a combination cannot work, such as a plinth board that would touch the legs. The shop's are in Settings, under New job defaults, and each new job copies them. The job's are in Job Properties, Cabinet Standards, Legs and Plinth. A room's are in the Legs and plinth settings of its Plan panel, and an item's under Legs in its settings, for an item on legs: turn off Use job values, or Use room / job values, to give that room or item its own. The nearest level that has its own numbers applies: item, then room, then job. Changing a number lays out again every set of legs nobody has edited; a set you added to or took from is left as it is. A room's numbers apply to an item that stands in that room only. A plinth keeps the values it was made with, and Use default values in the plinth restores the room's.

Toe kick height and Toe kick recess are set beside them, at the same four levels: the numbers a new toe kick, or a cabinet switched onto legs in the Box editor, starts from. Legs are as tall as the toe kick height, so one number answers both. An item already built keeps its height until you edit it.

  1. Toe kick height is the number a new toe kick, or a cabinet switched onto legs, starts from.
  2. Toe kick recess is how far the toe board stands back from the front. Legs ignore it.

Each leg is a hardware line in the estimate and the bill of materials, Cabinet leg leveller, counted for every cabinet and its quantity and priced at the leg price in those same settings. With no leg price the line is shown unpriced.

Range hoods are their own collection, apart from the frameless cabinets. A straight hood resizes by its overall width, height and depth, and its ledge, duct and stretcher widths are named parameters you can change. The curved hoods are drawn at the published series sizes, 3636 and 4236. None of them follows the standard sizes a job applies.

A picture also shows the handles or knobs fitted to the item. Items without pulls stay without them.

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Design an item

Change dimensions, add parts, and keep relationships solvable.

Select what you mean

Tap a part in the model or choose it in the hierarchy. The inspector shows dimensions, position, material, edge banding, hardware, and operations that apply to that selection.

  1. Parts lists every part in the item. Choose one here, or tap it in the model.
  2. Properties shows what is selected. Here it is the item's Box, with its width, height and depth.
  3. Back to job saves the item and returns to the job.

Dimensions may accept arithmetic and units. Casework stores physical sizes in millimetres and converts what you see when a project uses inches.

Add parts

Parts are added from the Parts list on the left. Add a panel arms the model: tap a face and a panel is placed against it, and tapping empty space puts the tool away. Add a drawer builds a drawer bank inside the Box. Add 3D object opens the catalog to insert an appliance or other bought-in model inside the Box. Add a door hangs a door on the carcass, hinges and all. Each new part appears in the list, where you can rename it, size it and move it like any other.

  1. Add a panel, then tap a face of the Box or a part to place it against.
  2. Add a drawer builds a drawer bank inside the Box.
  3. Add 3D object inserts an appliance or other bought-in model.
  4. Add a door hangs a door with its hinges.

Add operations to a part

Operations are the machining done to a part: cuts, holes and edge work. Choose a part in the Parts list, or tap it in the model, find Operations in the inspector and choose Add an operation. The list is grouped into Cuts, such as a dado or a rabbet, Holes, such as a single hole or a hole pattern, and Edges. Choosing one places a default straight away and opens its editor.

  1. Add an operation is under Operations in the part's inspector.
  2. Operations are grouped into Cuts, Holes and Edges.
  3. Choosing one places a default and opens its editor.

In the editor, set the operation's size, position and depth. Each operation stays in the list under Operations with a short summary: tap the row to edit it again, the eye to suppress it without deleting it, or the bin to delete it. An operation that a hinge or another relationship made is shown, but its numbers cannot be changed.

  1. Set the operation's size, position and depth.

Relationships

Constraints hold parts to faces, openings, offsets, and even spacing. If a requested move would break those relationships, Casework refuses the invalid result and explains the conflict instead of silently changing the design.

Operations that repeat

A hole pattern's columns and rows, and a line-boring row's hole count, each run from 1 to 200. An operation that asks for more is capped, and one set below 1 bores nothing at all; both are reported against the operation's own row with the number that was asked for. You will only see these on a file written elsewhere, because the editor's own control cannot leave the range.

Project settings

The gear inside the editor changes this item or job: units, cutting gap, materials, edge banding, and hardware. The Settings tab changes the defaults copied into new work.

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The Box editor

Shape a cabinet, lay out its doors and drawers, and its shelves and partitions, on one screen.

Open it

With nothing selected, the inspector shows the Box. Under Box editor, Edit the face & interior opens the editor on Face; Draw the shape opens it on Shape. The row at the top switches between Shape, Face and Interior, all over the same front view of the cabinet. Nothing changes in the item until you tap Done, and Done is one step to undo.

Face and Interior are offered on the cabinet's own Box and on a Box you add inside it, while Box drives is chosen. A Box that belongs to a drawer, a door or a bought-in object has Shape only.

A Box inside a cabinet starts from what already stands in it, read the same way as the cabinet's own Box, and Done builds only what its own layout makes. If its size is worked out from the parts around it, Casework asks you to give it a size of its own first, because its lines could not follow a change.

Shape

Shape is the profile editor: draw the cabinet from the Front, the Side or the Top. Tap a run to choose what it is — Front, Back, a side, Top or Bottom — or mark it Open when nothing is built on it, such as the open front of a shelf unit. An open run is drawn dashed and is not offered as a surface for a panel.

  1. Switch between Shape, Face and Interior. All three draw the same front view of the cabinet.
  2. Done builds everything at once, and is one step to undo.

A shape and the openings under it are seen together: the Face and Interior modes draw the outline you have just drawn.

Face: openings

Face divides the front into openings. Tap one, then Horizontal split or Vertical split, choose how many rows or columns, from two to six, and what they are: Drawers, Doors, Pairs of doors, False fronts or Open. Horizontal split stacks rows one above the other; Vertical split puts columns side by side. A new bank of drawers leads with a short top drawer, 5⅞ in, and the others share the rest equally; Equal makes them all one height. Splitting an opening that is already in a stack adds to the stack rather than nesting a new one. When something else holds Done back, the line under the tools says so, and Show the opening picks it.

  1. Tap an opening to pick it. Drag the line between two openings to move it.
  2. Say what closes it: Open, Door, Pair of doors, Drawer or False front.
  3. Horizontal split makes rows; Vertical split makes columns. Choose two to six.

Choose what closes the opening: Open, Door, Pair of doors, Drawer or False front. A door is hinged left or right. A drawer is built with its box, runner and front, to the shop's drawer settings; a false front is a fixed panel with no hardware.

Each opening's size is its front's size. Held keeps that size when the cabinet is resized; Shares divides what the held sizes leave equally with the other sharing openings. Type a size to hold it, tap Equal to share all of them again, and Whole column or Whole row to pick the split the opening is in. Drag the line between two openings to move it, or tap it and type how far it is from the edge.

With nothing picked, the Reveals are the gaps at the top, the bottom, the ends, and between two fronts. A cabinet that was not laid out here starts with the gaps its fronts already have.

Face: reveals on one front

Tap an opening that has a front, then Own reveals to give that front its own gaps at the top, the bottom, the left and the right. Only that front's edges move, inside its own opening: its neighbours stay where they are. Use the face's reveals puts it back on the face's gaps.

  1. The front being changed.
  2. Own reveals gives this front its own gaps. Only its edges move; its neighbours stay where they are.

A front keeps its own reveals only while it is one opening. Split it and its pieces follow the face's reveals again.

Interior: shelves, partitions and drawers

Interior divides the inside into bays. Tap a bay, then Horizontal split to put shelves across it or Vertical split to put partitions up and down it, choosing how many and what every new line is. Tap a line to choose what stands on it: across, Adjustable shelf, Fixed shelf, Stretcher, Top, Bottom or Separator; up and down, Partition, Double partition or Separator. A separator builds nothing and only divides the space. A double partition is two boards back to back, so a drawer on each side has a panel for its runner.

  1. Tap a bay to pick it, or tap a line to say what stands on it.
  2. An inner drawer has no front. It sits behind the door.
  3. Stack of inner drawers divides the bay into two to six in one step.

Sizes inside are clear sizes, between the members. Line up with face holds a member behind the reveal in front of it, so a fixed shelf stays under the drawer it carries when that drawer is resized.

A bay can hold an Inner drawer: a drawer with no front, set back to clear the door, between the members round it. Stack of inner drawers divides a bay into two to six inner drawers, one above the other, in one step.

How far an inner drawer is set back from the carcass front is Inner drawer setback: in Settings for new jobs, in a job's properties, and under Door and drawer fronts in a room's settings, which beats the job's. Tap an inner drawer and type its Set back to give that one drawer its own; Use settings goes back to the job's. The setback is used when Done builds the drawer, so drawers already built keep theirs until they are built again.

  1. The inner drawer, drawn in the bay behind the doors.
  2. Set back is how far it stands behind the carcass front. It follows the job until you type a number of its own.

The fronts are drawn over the interior as dashed outlines. A drawer cannot have a shelf, stretcher or partition running through it. When an adjustable shelf meets a drawer, Make it a fixed shelf turns it into one and lines it up with the drawer's reveal; when a fixed member runs through one, Line it up with the reveal moves it there.

Toe kick and legs

The toe kick is drawn hatched under the face and labelled Toe kick or Legs. Tap it to edit what the cabinet stands on. On a cabinet that can be changed, choose Toe kick or Legs. A toe kick has a Height and a Recess: the deck, the notch in each side and the toe board move together, and the fronts start at its top. Legs have a Height: the deck and the sides stand that high on adjustable levellers, and each leg stretches to suit.

  1. Tap the toe kick, drawn hatched under the face.
  2. Choose Toe kick or Legs.
  3. Height and Recess move the deck, the notch in each side and the toe board together.

Both start from the settings. Use settings returns the item to the numbers set for its job, room or shop, and the line under the fields says whether it follows them. Done keeps the item's own number only where it differs from the job's, so an item that follows the settings goes on following them.

For a cabinet on legs, Leg placement gives this item its own leg inset from the sides, its own inset from the front and back, and its own span before it gets a centred pair; the legs are laid out again as you change them. Changing a number in the settings changes what Use settings returns and what a new switch starts from. An item already built keeps its height until you edit it here.

  1. Legs stand the cabinet on adjustable levellers.
  2. The height the deck and the sides stand off the floor.
  3. Leg placement gives this item its own leg inset and centre-leg span.

Corner cabinets and cabinets built some other way cannot be switched between a toe kick and legs, and a toe kick built by hand is left as it is. Its parts can still be changed in the viewport.

What is built

Done builds the parts and every relationship that holds them: an opening Box behind each front, held to the sides, the deck, the rails and the members beside it, and the drawers, doors and shelves built on those. Resize the cabinet and the held fronts keep their size while the shared ones divide the rest. Pins, hinges and runners are placed as they are for parts added by hand; a runner beside a partition is bored into the partition.

A cabinet that was not made in the editor opens with its fronts, shelves and partitions read as openings and bays. Change the face and only the fronts are rebuilt; change the interior and both are. If a face or interior cannot be read that way, the editor says so and offers to clear it.

A Box inside a cabinet has its own Face and Interior. Select the Box, then choose Edit the face & interior in its inspector. Its openings and shelves are measured inside that Box and move with it; it has no toe kick.

Clear, the bin at the top, empties the face or the interior after you confirm, to lay it out again. Parts you added by hand are not the layout's and are never removed by it.

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Plan a room

Lay out rooms, walls, openings, appliances, and cabinet runs.

Lay out the room

Open a job and choose Design. In Plan, open Items & room. Add to room comes first: Add item places a cabinet from the order or the Item Library, and the tiles below it add a 3D object, countertop, wall, door or window, molding, plinth, or field condition. Room settings follow, each folded to one line that says what it is set to; tap one to change the room's height and snap grid, its finishes, its door and drawer fronts, its wall thickness, or whether its countertops are estimated. Room width and depth are measured from the walls; move a wall to change them.

  1. Add item places a cabinet from the order or the Item Library.
  2. The tiles add a 3D object, countertop, wall, door or window, molding or field condition.
  3. Room settings are folded. Each row says what it is set to; tap one to open it.

A new room starts at round numbers in the unit the job is set to: 4800 by 3600 mm with a 2400 ceiling, a 25 mm grid and 140 mm walls in millimetres, or 16 by 12 feet with an 8 foot ceiling, a half-inch grid and four-and-a-half-inch walls in inches. They are a starting point for the room you are about to draw, not a standard — move a wall and the room follows.

Choose Wall under Add to room, select a wall type, and choose Draw on the Plan. Drag from the start to the end; nearby wall endpoints snap together, otherwise the grid is used. Choose Cancel to leave drawing mode. Select a wall to edit its finished length or angle: its start stays fixed and joined walls follow. A warning names any joint that must remain open.

  1. Standard Wall is a physical boundary, partition or peninsula wall.
  2. Island Wall is an invisible reference line for islands and freestanding work.
  3. Draw on the Plan lets you drag the wall from its start to its end.
  4. Add Wall drops one in at a default size, ready to edit.

A closed wall loop contains the cabinets. An open run has no enclosing boundary. Corner cabinets attach to square wall junctions inside the room, or travel along a wall. Use the Corner picker to choose a junction or Along a wall to release it.

  1. Plan, Elevations, 3D and Drawings are four views of the same room.
  2. Items & room: add cabinets and everything else that goes in the room.
  3. Proposal, Shop and Installer choose which drawing set the plan is prepared for.

Place and repeat objects

Select a cabinet in Plan or Elevations and choose Edit item to customize it in the item editor. Choose Back to job to save and return to the same room and selection, then continue designing. The reusable library item is unchanged. If the job item represents several units, the edits apply to all of them.

  1. Edit item opens the selected cabinet in the item editor.
  2. Duplicate object places another one and adds one to the order.

Use the Corners tag to find corner cabinets. The 90° and 45° corners come Hinged Left and Hinged Right; on a 90° corner the pull is on the door that folds, at its outer end. The frameless library includes an Over-range Upper — Door Pair, 30 × 18 × 12 in, with one adjustable shelf.

Fridges, ranges, dishwashers, and wall-mounted hoods follow walls and snap beside cabinets when dragged in Plan. Select a 3D object and tap the circular arrow beside it to turn it clockwise by 90° around its center. Turning releases its wall attachment; dragging it again attaches it to a wall.

The 3D object catalog includes a Legs & Casters section: cabinet leg levellers, tapered furniture feet, furniture legs, table bases and casters, each shown the way it stands, with its mounting plate on top. A leg that leans or splays one way comes as a left and a right pair. They are catalog models to place or to insert in an item; the legs under the Adjustable Legs cabinets are put there for you.

  1. Search by name, or choose a section.
  2. Sections such as Refrigeration, Cooking and Cleaning narrow the catalog.
  3. Tap a card to select an object.
  4. Add Object places it in the first clear space.
  1. The round arrow turns the object a quarter turn.
  2. Duplicate object places another one.

To add a 3D object, choose 3D object under Add to room. Choose a section such as Refrigeration, Cooking or Cleaning, or search by name, tap an object's card, and choose Add Object. It is placed in the first clear space and selected: drag it where it goes, or tap the round arrow beside it to turn it a quarter turn. If there is no clear space, Casework says so and places nothing.

  1. Length is measured between the finished inside corners.
  2. Height applies to every wall in the room.
  3. Switch a wall between Standard Wall and Island Wall.

The wall inspector starts with Length and Height. Length is measured between the finished inside corners. Height applies to every wall in the room. In portrait, the planner puts drawing controls below the job name so the name can wrap.

  1. The library row narrows the library; items already in the order stay listed.
  2. Tags filter the order and the library together.

In Add Item to Room, the row under Search shows one library at a time: All, My Items, Essentials, Frameless Toe Kick, Frameless Legs or Range hoods. Items already in the order stay listed whichever you choose. Use the visible Tags buttons to filter the order and library items. Multiple tags must all match. Search also finds tag names. Tap a selected tag to remove it, or clear the filters beside Search.

Select an item or 3D object and choose Duplicate object to place another occurrence with the same size and settings. The copy is selected for editing. In Elevations, the copy stays on the current wall and side. If no clear space is available, nothing is added. Duplicating a cabinet also adds one to its quantity in Order Entry, so the drawing and the order stay in step, and stops at the order limit of 500. A 3D object has no order line, so no quantity changes.

Center Position measures wall-attached objects from the left or right as you face the object. Doors, windows, and field conditions also have center fields. Freely placed 3D objects use room X and Y for their center. Typing a corner cabinet's X or Y releases its corner attachment.

In Elevations, choose 3D object under Add to wall to insert an appliance, furniture, or decor on the current wall and side. The object uses its installation height or supporting surface. Use the elevation inspector to edit size, elevation, and center position.

In Elevations, choose Door or window under Add to wall to put a door or window in the wall you are looking at. It is centered on the wall and selected. Tap a door or window on the elevation, or in Doors & Windows, to edit it there. The inspector starts with Opening size; End position gives From left and From right to its edges as you face the wall, and Center position measures to its middle.

Drag a door or window on the elevation to slide it along the wall and up or down. It catches on the ends and middle of the wall, on the doors and windows beside it, on the edges and centers of the cabinets, and on the center of a sink, cooktop or faucet; a sill catches on the worktop below it and a head under the wall cabinets. Two openings never overlap. With one selected, Duplicate puts a copy on the nearest clear stretch of the same wall, and Delete removes it; both are at the top of its panel.

A 3D object you resize is drawn at its new size. At its catalog size it looks as the catalog draws it; changing its width, depth or height stretches the model in that direction only, in 3D, on elevations and in the drawing PDFs. Refrigerators, wine fridges, dishwashers and built-in microwaves fill their size exactly.

The tag row starts with Base cabinets, Wall cabinets, Tall cabinets, Sink cabinets, Corners, and Panels and fillers when available. The remaining tags follow in alphabetical order.

In Plan, select an item to edit its width, depth, and height directly after Plan code. In Elevations, size appears near the top of the inspector. The red delete action follows Duplicate object. Undo restores a deleted placement and its order quantity together.

Delete cabinets and rooms

Deleting a cabinet in Plan or Elevations also updates Order Entry. If none remain placed and the ordered quantity is one, the order line is removed. Otherwise, a quantity greater than the remaining placements decreases by one; extra quantities can remain unplaced. Deleting a room applies the same rule to each cabinet in it. The last room cannot be deleted. Undo restores the drawing and order together. Order Entry shows each line’s placement count and rooms.

Countertops

To add a countertop, choose Countertop under Add to room. Cover cabinet runs puts stone on every base run that has none, following the cabinets under it; it is greyed out when every run already has stone. Draw custom countertop opens a shape to draw freely, which you then place on a wall or an island.

  1. Cover cabinet runs puts stone on every base run that has none.
  2. Draw custom countertop opens a shape to draw freely, then place.

A new countertop is selected, and its inspector sets its label, its material, whether it is included in the estimate, and the slab: thickness, face overhang, end overhang and height. To select one again, tap its front edge in the plan; zoom in if the overhang is hard to hit. Edit shape freely turns a countertop that follows its cabinets into a shape you control, and the blue handles at the ends of a following countertop change how far it runs.

  1. Edit shape freely turns the countertop into a shape you control.
  2. Material chooses the stone or laminate.
  3. Estimate includes or leaves out this countertop; the room setting applies unless you override it.
  4. The slab section sets thickness, face overhang and end overhang.

A following countertop stops flush at the cabinet edge when a range or tall cabinet touches the end of the run. Ends against returning walls also have no end overhang. A clear end keeps its configured overhang. Dishwashers remain beneath the countertop.

A countertop follows its supporting cabinet run. Joining two runs merges their following countertops into one slab; the first countertop keeps its material, settings, and notes. A notice names the absorbed countertop, and Undo restores the edit. Countertops with their own extent or drawn shape stay separate.

Stone over a diagonal corner follows the cabinet front and face overhang. Use the countertop inspector to edit thickness, overhangs, height, extent, shape, and material. Typing a derived value releases that value from the run; use its restore control to follow the run again. Sinks and cooktops cut openings from the catalogue's cutout, scaled with the object's size. When the manufacturer's template arrives, type it under Worktop cutout in the object's inspector; a typed size is used as it is. A sink, cooktop or faucet set down within about 3 in (75 mm) of the middle of the base cabinet under it is centered on that cabinet, in Plan and in Elevations.

In Edit countertop shape, select an edge and set Edge type to Waterfall to return the stone to the floor, or to a height you type above it. A waterfall needs a straight edge, so straighten a bowed run first; breaking an edge that carries one leaves you with two. The panel is drawn in 3D and on the wall elevation its own run is drawn on, so a worktop with no cabinets under it has neither on an elevation. Its face is added to the countertop area the estimate prices, measured to the finished top.

Backsplashes

In Elevations, choose Draw backsplash in the tools panel, then tap the corners of a closed shape on the wall. Tap the first point again, or choose Close shape, to finish. A corner snaps to the ends and finished corners of the wall, the floor and ceiling, the edges of the cabinets and objects on the wall, the top and ends of the countertop, the edges of doors and windows, and the corners of other backsplashes; anywhere else it snaps to the room grid. While you drag a corner, a dashed guide shows the line it caught. Undo point removes the last corner, and Cancel discards the drawing.

A backsplash needs at least three corners and no more than 256, and must stay inside the wall without crossing or touching itself; Casework says what to fix. Doors and windows cut through it, so the finish never covers an opening.

The new backsplash is selected. Its inspector sets its name and finish, Edit shape lets you drag its corners, and Delete backsplash removes it. A wall can carry several backsplashes.

A backsplash uses the room's backsplash finish unless you give it its own. Set the room finish in the Elevations tools panel, or under Finishes in Plan, where All backsplash finishes replaces every individual choice. Tile, stone, concrete, brick and metal finishes are offered, and the rotate control turns the pattern.

Backsplashes appear in Elevations, 3D and the drawing PDFs, and a wall that carries only a backsplash still gets an elevation page. They are drawn finishes and are not added to the estimate or the cut list. Deleting a wall deletes its backsplashes.

Moldings

In Plan, choose Molding under Add to room, then pick a type and Automatic or Manual drawing. Automatic crown and riser assemblies follow selected upper and tall cabinets; light rail follows uppers. Exposed ends return toward the wall, while gaps remain open. A manual path stays where you draw it when cabinets move.

  1. Automatic follows the cabinets you choose; Manual drawing follows a path you draw.
  2. Type is crown molding, riser plus ceiling crown, or light rail.
  3. Choose which cabinets the molding follows.
  4. Add creates it.

Choose Add to create it. The new molding is selected, and its inspector shows its run in linear feet beside Edit molding, to change its type, cabinets, profile or finish, and Delete molding. Every molding in the room is also listed under Add to room, where you can choose one to select it.

  1. Edit molding changes its type, cabinets, profile, height or finish.
  2. Delete molding removes it.

Choose an ogee, shaker, cove, or flat profile and edit its installed height, projection, and thickness. A riser assembly includes the crown, a vertical face, and a horizontal L-shaped leg. Its height fits the room ceiling unless you set it manually. You can also edit crown overlap, leg depth, riser thickness, offsets, and finish.

Estimating keeps installed linear feet separate from purchased stock. Choose Purchased or Shop made, then check the starting rate, stock length, cutting allowances, and labor against your own costs — a new molding arrives with a benchmark rate and install allowance, not a blank. The riser assembly and crown have separate rates. Production cut lists show segment and blank lengths, widths, thicknesses, and plan joint angles. An overlong cut needs longer stock or a specified splice.

A job's moldings are estimated once, for every room, whichever cabinets you select; the estimate says so above its total. Include in estimate covers the price only — an excluded molding is still drawn, and still appears in the production cut list.

Plinths

A plinth is the board that hides the legs under cabinets from the Adjustable Legs collection. In Plan, choose Plinth under Add to room, then Automatic or Manual drawing. Automatic wraps the exposed fronts and ends of the cabinets that stand on legs, set in from their edge so the board stands in front of the legs; a wall, an appliance or a cabinet that has its own toe kick ends a run, and a cabinet's back is left to the wall. Mitres are cut at corners. A manual plinth follows the path you draw, with the board on its right.

Board height, thickness, setback and the gap above the floor are editable; the starting values come from your Legs and plinth settings, which ship as an 18 mm board 25 mm in from the cabinet filling the 4½ in leg height, and Use default values restores them. The board is as thick as the sheet it is cut from. Choose Add to create it; its inspector shows its run, the sheet and where that sheet comes from, with Edit plinth and Delete plinth.

The sheet comes from the plinth, else from the room, else from the job's Plinth material: a plinth's own sheet overrides the room's, and the room's overrides the job's. Plinth is its own row beside Doors under Materials, in Settings, New job defaults and in Job Properties. A new job starts with the same sheet as the doors, and you can pick any sheet you like as your shop's default. Set the room's under Plinth in the room settings, and a single plinth's under Material while you edit it.

Plinth is cut the way shops usually do it: as long strips, not as a separate board for every run. Casework adds up every run of the same height, adds your waste allowance, and rounds up to whole strips as long as the sheet; the installer chops them to length and mitres them on site. The bill of materials has one line per sheet and height, the cut diagrams nest the strips with the cabinet parts, and the production cut list also gives the lengths to chop. A run longer than a strip is divided into equal sections and the joints are counted. The plinth is priced from the sheet unless you type a rate, per linear foot or metre, or per square foot or metre, on the strips bought; labour is set per foot, per run and per corner. Plinth cuts have their own section in the production cut list, and a job's plinths are estimated once, whichever cabinets you select.

Turn off Cut plinth boards in the Legs and plinth settings, for the shop, a job, a room or a single plinth, if you buy your plinth ready-made or cut it on site. A plinth that is not cut leaves the cut diagrams and the production cut list; the estimate still prices its strips.

Check and issue drawings

Drawing sets include the overall 3D coordination view and an additional 3D view for each wall face with visible items. Wall views show the items on that face; empty walls do not add 3D pages. Elevation drawings and their dimensions use the same wall coordinates as the planner.

Dimension lines on the plan and on elevations measure the cabinets, doors and windows along each wall, and the large appliances that take up wall space of their own: refrigerators and wine fridges, dishwashers, ranges, range hoods, over-the-range microwaves, washers and dryers. Sinks, faucets and cooktops, wall ovens and other appliances built into a cabinet are covered by the cabinet's own dimension; furniture and decor are not dimensioned.

  1. Elevations is one of four views of the same room.
  2. Use the arrows to move between walls, or open the wall menu to jump to one.
  3. Draw backsplash starts a closed shape on the current wall. Choose its finish and rotation after drawing.
  1. 3D shows the room as built. Drag to orbit and pinch to zoom.
  2. Casework frames the cabinets; Room shows the whole room.

The 3D views are taken from in front of the casework. A wall's 3D view stands inside the room and shows only the countertop and crown over that wall's cabinets. Elevations draw each door as it is hung, seen from the room, so a corner cabinet shows each wall the door that faces it. On an elevation, a 3D object seen from the front is drawn with its own front lines, such as its doors, handle and controls; seen from the side, it is an outline.

In 3D the light is set for the view, as the camera is: it comes from above and from in front of the casework you are facing, a little across from where you stand, so the fronts are lit and the end you can see falls into a softer shade. It follows the view as you orbit. The 3D views in the drawing PDFs are lit the same way and rendered at print resolution.

Use Elevations and 3D to review the room from different views and resolve every coordination issue. Choose Drawings to preview proposal, shop, or installer sets before sharing the PDF.

Automatic door handles use each door’s height above the floor. A door entirely above 42 in (1066.8 mm) uses its bottom edge; a door entirely below that height uses its top edge. A door spanning that height normally places its handle near 42 in, within the door’s edges; adjacent stacked doors use the nearest shared edge. Drawer pulls remain centered unless overridden.

An explicit hardware position takes precedence over automatic placement. The item thumbnails, 3D views, elevations, and drawing PDFs show the resolved handle or knob position, including manual changes.

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Door and drawer-front styles

Choose a front from the style library, shape its profile, and price it shop-built or purchased.

Choose a style

Doors and drawer fronts use the same style library and are chosen separately. Job Properties > Door and drawer fronts sets the job default, a room's properties override it for that room, and Item settings override it for one cabinet. Selecting a front in the editor overrides its group or that one part. Choose Use parent style to clear an override and follow the level above.

The shipped library holds slab and glass fronts, Shaker frames, raised and cathedral panels, a divided-light mullion front, and a set of MDF profiles. Choosing a style copies its specification into the work, so a later library edit never changes a job that was already quoted. Files saved before styles existed stay slab until a style is chosen.

New styles are added to your library when the app updates. Your own edits, renames, prices, and copies are never touched, and a job that was already quoted keeps the specification it was quoted with.

Small drawer fronts have a third assignment of their own. Set Small drawer-front style at any of the same levels, and Small drawer-front cutoff in Job Properties > Door and drawer fronts or in Item settings. A drawer front finishing below the cutoff uses the small style, with its own material and thickness; one at or exactly on the cutoff uses the regular drawer-front style. The shipped cutoff is 7 in, and setting it to zero switches the rule off. The height compared is the front's finished height as built, so a front sized from its opening is measured after it is fitted rather than from what was typed. Doors are never affected.

Make it your own

In Materials, Door styles, duplicate a style to create a shop standard and edit its rail and stile widths, panel and glass materials, joinery allowances, and prices. Customize this style edits the copy held by the selection you are looking at, without touching the library.

The starter rail and stile widths, recesses, tongue and groove depth, and clearances are shop settings, not measurements taken from your construction. Set them to the way your shop actually builds a frame before relying on the cut list.

Shape the profile

Door profile sets what the cutter leaves behind. Inside contour shapes the step down to the panel, outside edge shapes the door’s own perimeter, and panel surface adds vertical grooves, reeding, or beadboard. The raised panel, the cathedral arch rise, an applied rim, a perimeter groove, and the columns and rows of a mullion front are all set here.

Every profile dimension is a shop starting value, not a measurement taken off a cutter. The MDF presets keep the rail and stile widths and the panel setbacks their reference drawings state, and use editable starters for contour depths, corner radii, and joinery. Confirm the cutters, the glass templates, and the machining allowances before you cut. Check the pattern spacing and the groove positions on narrow fronts.

What production receives

A frame-and-panel front produces two stiles, two rails cut with the joinery allowance, and a centre panel. A routed frame and panel produces one frame blank with the opening cut through it plus a separate panel. A routed MDF blank produces one blank with a pocket. Glass styles produce a real opening plus a glass line under Doors and glass in the bill of materials. Purchased fronts are ordered rather than cut, and are left out of nesting and cutting DXF files.

An applied rim is cut as its own blank, and the door under it loses the rim’s projection from its own thickness. A mullion front adds its vertical and horizontal bars. Profiled panels, arched rails, and mouldings arrive as cutting blanks: the shaping, the joinery, and the glass retention stay shop setup, and glass for a curved opening is a bounding blank rather than a finished template.

Frame DXF files describe the cutting blanks. Joinery and glass retention remain shop setup. A front too small for its frame or insert is reported as an error and is left out of the cut quantities rather than being cut to an impossible size.

A square-foot style price replaces the raw material and edge-banding cost for that front, and the per-front minimum applies to each door before quantity. Purchased fronts with no price, and glass with no price, are reported as missing prices rather than treated as free. Choose a real panel material, or the panel is priced as a separate stock with no price of its own.

An MDF preset that calls for 22 mm or 25 mm board stays unpriced until your shop stocks that thickness or gives the style a door price. It never borrows the 19 mm sheet’s rate. Panels, thinner frame stock, and applied rims are priced as their own stock for the same reason.

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Joints and fastener spacing

Set how many dowels or screws a joint takes, and where they sit.

How many

Dowelled, screwed, and pocket-screwed joints decide their fasteners in one of two ways. A set number uses the number you type, whatever size the part becomes. As many as the spacing needs adds one more fastener whenever two would be further apart than the Furthest apart distance, then spreads the row evenly.

A spacing keeps working when a cabinet changes size; a count does not. With the shipped settings of 25 mm from each end and 250 mm furthest apart, a 600 mm carcass joint takes four dowels and a 1200 mm one takes six, with nothing retyped. Only the field the rule uses is shown.

Where the row starts and ends

In from the start and In from the end are separate distances, so a joint held 12 mm off the edge that shows and 50 mm off the end that does not is one setting. The two ends are measured along the machined part's own edge, not from the front of the cabinet.

Set this on the joint's row on a part, or once on the preset in Joints. Changing a preset does not change joints already set to their own numbers.

Numbers that do not work

Casework reports these rather than correcting them, so the drawing always matches what you asked for. Setbacks that meet or cross on a short joint bore one fastener in the middle and raise a warning naming the joint. A furthest-apart spacing of zero or less falls back to the shop default and says so. A spacing that asks for more than 64 fasteners, or a count above 200, is capped and reports what it was asked for.

Warnings appear in the Issues list with the joint's name. They do not block export, so review them before machining.

Where the two parts meet

Both parts of a joint are bored in the same places. How many fasteners there are, and where they sit, are worked out once from the length the two parts actually overlap — so a dowel has a hole facing it, including where the parts are different lengths, are offset along the joint, or are fitted the other way round.

This means a joint where the parts barely overlap takes few fasteners, because that is the joint you have drawn. If a carcass looks under-fastened, check how far the two parts actually meet before changing the spacing.

Two cases fall back to laying each part out on its own edge. A joint whose parts do not reach each other at all is reported in the Issues list. A part turned to an angle other than a quarter turn is positioned by the box around it rather than by its own edges, so its overlap cannot be measured and no warning is raised. Check the hole positions on the drawing for both.

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Set up your shop

Configure materials, joints, hardware, rates, and document identity.

The first launch

The first time Casework opens it asks three things it cannot guess: the units you read in, the currency your estimates are written in, and whether the app is light or dark. Each one shows you what it produces as you tap it, and all three are in Settings afterwards — units and cabinet sizes under New job defaults, currency under Estimating, appearance under Preferences.

  1. Units: how every dimension is written on screen and on your drawings.
  2. Currency: what your estimates and price list are written in.
  3. Start working saves the answers. All of them stay in Settings.

Choosing millimetres also offers to start you from metric cabinet standards. It is an offer, not a consequence: a unit is how a size is written, and a standard is what the cabinet actually is. Reading in millimetres leaves a 34½ inch base at 34½ inches, written as 876.3 mm.

Shop libraries

Use Materials, Joints, and Hardware to match what your shop actually stocks and builds with. Each opens an index of categories, and each category has its own page and its own search; paint is a Materials category. New items and jobs copy these definitions so existing work does not change when the library changes later.

  1. Door styles set what doors and drawer fronts are made of and how they are priced.
  2. Sheet goods, appearances, edge banding and paint match what your shop stocks.
  3. Restore the shipped materials puts back only this screen's list; joints and hardware are untouched.

Joints sets how a carcass is held together, including how many dowels or screws a joint takes and where they sit. See Joints and fastener spacing.

  1. Dowel joints set how many dowels a joint takes and where the row starts.
  2. Screw and pocket-hole joints are set the same way.
  3. Restore the shipped joints puts back only this screen's list.

Materials also holds Door styles, which set what doors and drawer fronts are made of and how they are priced. See Door and drawer-front styles.

Restore the shipped list puts back only what that screen holds, so restoring materials leaves your joints and hardware as they are. It asks before it replaces anything and cannot be undone. Items and jobs already made keep their own copies either way.

Set your costs

An estimate is built from numbers you set. Settings, then Estimating, holds an hourly rate for manufacturing, finishing, assembly and installation, your markup on cost, the tax name and rate, and the terms printed under the total on a customer estimate.

  1. One hourly rate for each department.
  2. Markup on cost sets the price you quote; the margin it gives is shown below.
  3. The tax name and rate are printed under the total.

Each item stores the hours it takes in every department, and the job's quantities multiply them. For a shipped item, open its card's menu in Items, choose View details, then Edit estimating: your hours replace the system allowance, survive app updates, and apply to items you add or copy afterwards. Jobs and My Items already made keep the hours they have. For your own items, the same hours are under Edit details.

  1. Edit estimating changes the labour hours for this item.
  1. Type your hours; a row you change is marked Your override.
  2. The arrow beside an override goes back to the system allowance.

Material costs come from your libraries: a sheet's price per sheet, an edge tape's price per linear metre and its waste, a paint's cost per area, a door style's price and the price of hardware. Change them under Materials and Hardware.

In a job, Estimate adds it up. Cost to build shows what the work costs you, Price to sell adds your markup, and the estimate checks list what to review before you quote.

  1. Switch between what the work costs you and the price to sell.
  2. The checks list what to review before you quote.

Add your own materials

To add a sheet, open Materials, choose Sheet goods and then Add a sheet. Name it, enter its real thickness and how it is sold, such as 18mm on the rack, say whether it has a grain and can be painted, then set its price and the unit it is priced in. A job copies the library when it is made, so a new sheet is there for the next job.

  1. Name the sheet.
  2. Thickness is the real measurement, not the label.
  3. Price and the unit it is priced in feed the estimate.

Edge banding works the same way: choose Add a tape, then give it a name, a thickness, a look, a price per linear metre and a waste percentage. The thickness is subtracted from the part to give the cut size on every edge the tape is assigned to.

  1. Name the tape.
  2. Price per linear metre.
  3. Waste allows for off-cuts and trimming.

Paint has a name, a code, a colour, a sheen of matte, satin or gloss, and a cost per area. That cost is the whole finishing schedule, sealer and topcoats, in material only; finishing labour stays on the item's hours. Leave it empty to name the finish on a quote without pricing it.

  1. Name the paint.
  2. The whole schedule's material cost for one unit of area.

Shipped materials are locked. To change one, use the copy button beside it to make a copy of your own.

Settings

In Settings, enter your shop identity for estimates and drawings, labour rates and tax rules, new-job defaults, item tags, and DXF layer names. Review the benchmark prices and rates before using an estimate with a customer.

  1. New job defaults sets what each new job starts from, including standard sizes.
  2. Your shop holds the identity that appears on estimates and drawings.
  3. Estimating holds labour rates and tax rules.

What's New and Tips appears after launch: what's new once for each build, and tips until you switch them off. Reopen it any time in Settings, under Help & About.

New job defaults holds Standard sizes, which fills the height and depth every cabinet family starts at. Imperial is the North American inch standard; metric is the European 32 mm system, a 720 mm carcass on a 150 mm plinth. Choosing one also moves where wall cabinets hang, unless you have typed your own height there. Type over any of the eight sizes and the set becomes yours, and the control says Custom.

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Export production files

Create cut lists, drawings, nesting diagrams, and DXF files.

Export from the work

Open Export from an item or job and choose the output you need. Casework prepares the file, then opens the system share sheet. Choose Files, AirDrop, Mail, a USB destination, or another app yourself.

  1. The job file is the whole job in one portable file.
  2. Production outputs such as the bill of materials need Casework Pro; a row marked Pro is unlocked by it.
  3. Cut diagrams nest the selected quantities together by material.

Production outputs — cut lists, drawings, nesting diagrams, and DXF — need Casework Pro; a row marked Pro opens the purchase screen instead. The project file and the job file are always free.

Transfer one job

In Jobs, open a job's actions menu and choose Export Job File. The .caseworkjob file includes its order items, job properties, room plans, and attached drawings. Download or reattach any missing drawing before exporting.

On the receiving device, choose Import Job in Jobs and select the file. It opens as a separate job with a unique name; existing jobs and shop defaults stay as they are. Job files must be 256 MiB or smaller, with each drawing no larger than 25 MiB.

Transfer one item

One assembly travels as a .casework item file. Open Export from an item and choose the project file, which is always free, then share it as you would any other output.

On the receiving device, choose Import Items in the Item Library and select one or more .casework files. Each arrives as a new item with its own identity, so importing the same file twice adds a second copy and nothing already on the device is replaced. If one file cannot be read, the whole selection is refused and nothing is added; the message names that file so you can import the rest without it. An item file must be 64 MiB or smaller, and one selection is limited to 100 files and to 64 MiB in total, so several large items can be refused together even though each would import on its own.

DXF identity and names

Job DXF filenames identify the order line, rooms, and cabinet; per-part files also name the part. The drawing carries this identity above the geometry on the IDENTITY layer by default. In Settings, DXF layers, use Order and room label to change its layer or turn the label off. Turning it off leaves the filename identity. Keep identity and part text layers out of machining operations. Export filenames and DXF text use ASCII approximations of names; long filenames are shortened and duplicates receive numbers. Saved names keep their original spelling.

Cut diagrams and the cutting machine

Cut diagrams follow the job's cutting machine, set in Job Properties under Cutting Machine. New jobs start from Settings, New job defaults, and an item opened on its own keeps its own. A beam saw lays each sheet out as edge-to-edge cuts, rip or crosscut first, in two to four stages, and numbers every cut in the order it is made. The exported cut diagrams give the size to set the saw to: it is written beside each cut where the strip is wide enough, and a cut sequence page after each sheet lists every cut with its size and length, so narrow strips and parts close together are never left unlabelled.

A beam-saw diagram trims only the sheet edges that parts are packed against. An edge no part reaches is left alone, which saves a cut and leaves a larger offcut.

When the saw cuts books, one diagram stands for a stack of identical sheets and says how many in red across the top: cut them together. A CNC router nests parts by their true outline, a cutter's diameter apart, and can place small parts inside a straight-sided cutout. The gap between parts applies to the saw only.

Check before manufacture

Review dimensions, material thicknesses, cutting gap, tool operations, grain direction, edge banding, and the DXF layer preview before sending files to a machine. A successful export is not a substitute for a shop drawing review or a machine dry run.

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Back up and restore

Keep a portable copy of projects, jobs, libraries, and defaults.

Create a backup

Settings > Backup & iCloud > Create a backup creates one Casework backup containing every readable item and job on this device, plus your shop libraries, item tags, estimating settings, and new-job defaults. An unreadable item or job is left in place and skipped, so review the backup counts before relying on the file. Save that file somewhere separate from the device.

  1. Sync with iCloud is off by default and needs Casework Pro.
  2. Create a backup writes every item and job on this iPad to one file you keep.
  3. Restore from a backup shows what a backup file holds before anything changes.

Sync with iCloud

Settings > Backup & iCloud can opt this device into private iCloud sync. Casework keeps a local working copy and synchronizes projects, jobs, attachments, and shop settings through your Apple account.

Sync needs Casework Pro, and stops when Pro ends. Your local work stays on the device and this setting is remembered, so sync resumes where it left off if you subscribe again. Creating and restoring a backup is always free.

If the same project or job changes independently on two devices, Casework keeps the iCloud version under the original name and preserves the other version as a dated Conflict copy. Review both and delete the one you no longer need.

Restore safely

Restore reads the file first and previews the result. Merge adds work whose identifier is not already on the device and leaves existing work and shop settings alone. Replace makes the device match the backup and can remove work that is not in it. Review the preview carefully before choosing Replace.

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Troubleshooting

Recover from export, storage, and model problems.

A change is refused

Look for the conflict banner and select the relationships it names. Change or remove the conflicting relationship before trying the edit again. Casework does not force a part through constraints that define the construction.

A file will not export

Resolve any validation issues shown in the item, confirm that the model has parts, and check that the device has free storage. For DXF, review the layer templates in Settings > DXF layers and remove characters your downstream CAM software does not accept.

If Casework says the output needs Pro, check Settings > Casework Pro. Choose Restore Purchases if you have subscribed on another device.

Before asking for help

Include the Casework version and build shown in About, the device and OS version, what you expected, what happened, and the smallest backup or exported item that reproduces the problem. Remove customer information you do not want to share.

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